![]() Leo is still better than most of the Conquest units lol. Odin also gets Vantage from Samurai reclass which can make this even better. I think Cavalier is the best overall talent for Corrin though - good skills, well rounded stats, keeps Sword rank, works with both Str and Mag builds.Į: Nostanking is also a viable option if you focus on piling on the Mag, which can be done by any of your mages. If you really wanted a Lance using Corrin I think I'd go Wyvern Lord, flying utility owns and you can dip into Malig Knight briefly for its amazing skills. Rev is also meh imo since you really want a class with a Sword rank to make use of the Omega Yato for the final boss. Spear Master is also outright inferior on Conquest where Waterwheel and Guard/Bolt Naginata are not obtainable. It's a bit redundant on Birthright since Falcoknight Hinoka/Oboro want the specialty Naginatas, and with Spirit Dusts she can easily take the Bolt Naginata for good 1-2 range. Spear Master is definitely not the best class set imo, it lacks Yato access (why would you not use your OP prf weapon), has to work off E-lances for awhile (compete with Cam/Selena for Arms Scrolls), doesn't have unpenalized 1-2 range like Master Ninja or magic classes, and only has footlock movement. He can easily take a Speedwing or two since his only competition for them is Xander. ![]() If you do Ophelia's paralogue you can grab Horse Spirit and he will have no trouble doubling things. His base Speed is equal to Xander's and can be fixed with Tonics + Felicia/Nyx pairup. I've heard a lot of mixed opinions on Revelation so I look forward to seeing it for myself.Ĭlick to expand.Leo is still better than most of the Conquest units lol. Strategy games should make you think, and I didn't have to think much in Birthright. I do agree with Eo that the plot is much more cohesive and put together, but Conquest 100% wins from a gameplay standpoint. I beat Birthright in 40% of the time it took me to beat Conquest lol (15 hrs vs 37 hrs). Izana has a 60% hit rate with the Hexing Rod and 2 chances to do it since Azura doesn't need to help Ryoma reach Garon, so this strategy is pretty reliable. If Ryoma doesn't kill, he'll be low enough to be finished off by anybody with more than 30 attack. You'll need either a crit or an Astra proc to finish him off, you only need one of either in two attacks so the odds of getting them is good. He'll join with capped skill which you will want since the Hexing Rod has low hit.Īll you have to do is have Izana hit Garon with the Hexing Rod, then Rescue Ryoma closer to him and attack with the Hagakure Blade (or Raijinto if you dont have S swords, but you should by this point, use Arms Scrolls if you don't). I ended up 1-turning Endgame and the strategy is very easy to pull off:īuild a Level-3 Hotspring right before 27 so Izana joins with optimal bases. ![]() I've come to like +Mag Corrin builds a lot since they have more bulk than your standard mage and it gives solid 1-2 range with either tomes or magic weapons. I used +Mag/-Lck Dark Knight Corrin and it worked really well, the class has good parameters in everything except Speed which is easily fixed by servant support, Horse Spirit, and Yato, and having a horse in Birthright owns since it has relatively few mounts and a low number of Beast Killer weapons on enemies. I stopped caring after Ch 23 and LTC'd the rest of the game, it pretty much became the Ryoma and Corrin show for the late game maps since they had good 1-2 range and were durable enough to take on waves of promoted enemies and come out alive. Lots of open maps with many rout objectives gets kind of stale after awhile and the generic enemies aren't hugely threatening other then sheer numbers. I knew it was going to be easier than Conquest, but unless you've never played Fire Emblem before then even on the highest difficulty setting Birthright does not pose much of a challenge. ![]()
0 Comments
Leave a Reply. |